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We Code to Solve Real-Life Bugs.

We are a small indie studio in Taiwan. We used to build tools for Unity games, but now we build tools for life.

Our philosophy is simple: Software should be helpful, private, and respectful of your time.

That’s why we built PartCycle—to fix the “memory leaks" in your daily maintenance routine.

Featured Project: PartCycle

Stop guessing when to change your filters. PartCycle tracks the actual usage interval of your chores, not just calendar dates. With offline support and a clutter-free interface, it’s the smartest way to manage your “invisible" to-do list.

Project #1: SmartPlacementKit

A modular building placement system for Unity – featuring snapping, overlap checks, visual feedback, and full event-based customization. Designed for rapid prototyping and production-ready workflows, with mobile and PC support.

Contact us

foolbear220@gmail.com

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